What to learn on the first run
The free demo covers Days 1–3. Treat that run as an investigation tutorial, not a race to identify one permanent culprit: hidden roles, grudges, loyalties, and suspicion are reshuffled. Learn where the notebook and Codex store information, then watch how one social action changes later testimony and votes.
A safe daily routine
- Talk before accusing. Chat and ask actions provide a baseline without immediately spending trust.
- Compare claims. Record contradictions and relationships instead of relying on a single suspicious line.
- Use evidence deliberately. Planting a clue can move suspicion, but it also changes how the crew reads your behavior.
- Protect station operations. Reactor, airlock, and analysis failures can create pressure that distorts the social read.
- Enter the round table with two options. A backup suspect matters when testimony moves the room.
What the demo cannot teach yet
The demo ends before the full-game blood-test sequence and later collapse. Use it to practice the deduction loop and meet all twelve researchers. Do not assume a Day 3 pattern proves how Days 4–9 or every ending will work at launch.