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Getting Started / Field guide

Deep Frost Beginner Guide: Your First Three Days

A spoiler-light first-run plan for conversations, evidence, rapport, station operations, and round-table votes in the Deep Frost demo.

Updated 2026-08-17

What to learn on the first run

The free demo covers Days 1–3. Treat that run as an investigation tutorial, not a race to identify one permanent culprit: hidden roles, grudges, loyalties, and suspicion are reshuffled. Learn where the notebook and Codex store information, then watch how one social action changes later testimony and votes.

A safe daily routine

  1. Talk before accusing. Chat and ask actions provide a baseline without immediately spending trust.
  2. Compare claims. Record contradictions and relationships instead of relying on a single suspicious line.
  3. Use evidence deliberately. Planting a clue can move suspicion, but it also changes how the crew reads your behavior.
  4. Protect station operations. Reactor, airlock, and analysis failures can create pressure that distorts the social read.
  5. Enter the round table with two options. A backup suspect matters when testimony moves the room.

What the demo cannot teach yet

The demo ends before the full-game blood-test sequence and later collapse. Use it to practice the deduction loop and meet all twelve researchers. Do not assume a Day 3 pattern proves how Days 4–9 or every ending will work at launch.